Pixel Perfect Outline Shader

If you’ve been accompanying TinyAttack development, you have noticed our text sometimes have pixel perfect outlines, those are generated by a shader at runtime and are customizable! Since I’ve noticed the Unity community could use a little more help in sharing things, all patrons can now download the shader to use or learn from it! …

Adventures in Procedural Generation

Hi there! Saishy here again, today I will be talking about our work on procedural generation for TinyAttack. If you played the prototype available for patrons you might have noticed the map is always the same, initially I decided that maps would be hand-made as to allow them to be aesthetic pleasing and interesting. While …

Integration with Patreon

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First Weekend Post – Tools used for tiles

Hello and welcome to our first Weekend Post! In those posts I will try to talk about anything related to game development, of course those will probably be our own experiences and I hope this will be interesting for you. Today’s post is about how we make our tileset, mostly about the tools and workflow …

TinyAttack Graphic Overhaul

We have been saying nonstop that the art for TinyAttack was a placeholder, but the question was, when would we have art for it?I’m happy to announce that new art has arrived! And my two cents? It looks gorgeous! While it’s the first iteration we think the quality is good enough to show where we …