Unity3D Tutorial: Pooling

Hi and welcome to another tutorial in my Unity3D series! This one will be about a subject greatly requested, Object Pooling. Remember that those tutorials expects you to have some kind of programming experience. So what is Object Pooling? Pooling refers to the pattern of keeping a set of objects ready to use and reuse. …

Unity3D Tutorials: Singleton

Hi and welcome to the second tutorial about Unity3D! This time we will be learning about Singletons, this little pattern may help you in dealing with some common issues you might find in game development. Remember that those tutorials expects you to have some kind of programming experience. What is a Singleton? A Singleton is …

Pixel Perfect Outline Shader

If you’ve been accompanying TinyAttack development, you have noticed our text sometimes have pixel perfect outlines, those are generated by a shader at runtime and are customizable! Since I’ve noticed the Unity community could use a little more help in sharing things, all patrons can now download the shader to use or learn from it! …

Adventures in Procedural Generation

Hi there! Saishy here again, today I will be talking about our work on procedural generation for TinyAttack. If you played the prototype available for patrons you might have noticed the map is always the same, initially I decided that maps would be hand-made as to allow them to be aesthetic pleasing and interesting. While …