Adventures in 3D 01

Hi everynyan, Saishy here! So I’ve decided to try meddling a little in 3D dev using Unity3D and I will be posting anything I find interesting along. First I’ve got some packages, ProBuilder, ProGrids, PolyBrush, ShaderGraph… Then I did some 10 per 10 tiles and cloned them to get a long enough play field: The …

Unity3D Tutorial: State Machine

Hello to all new readers and welcome back to old ones! Today I will try to teach you all how to do a State Machine. Remember that those tutorials expects you to have some kind of programming experience, and they reflect my experience and may not agree with everyone. What is a State Machine? Also …

Unity3D Tutorial: Pooling

Hi and welcome to another tutorial in my Unity3D series! This one will be about a subject greatly requested, Object Pooling. Remember that those tutorials expects you to have some kind of programming experience. So what is Object Pooling? Pooling refers to the pattern of keeping a set of objects ready to use and reuse. …

Unity3D Tutorials: Singleton

Hi and welcome to the second tutorial about Unity3D! This time we will be learning about Singletons, this little pattern may help you in dealing with some common issues you might find in game development. Remember that those tutorials expects you to have some kind of programming experience. What is a Singleton? A Singleton is …

Pixel Perfect Outline Shader

If you’ve been accompanying TinyAttack development, you have noticed our text sometimes have pixel perfect outlines, those are generated by a shader at runtime and are customizable! Since I’ve noticed the Unity community could use a little more help in sharing things, all patrons can now download the shader to use or learn from it! …