Pixel Perfect Outline Shader

If you’ve been accompanying TinyAttack development, you have noticed our text sometimes have pixel perfect outlines, those are generated by a shader at runtime and are customizable! Since I’ve noticed the Unity community could use a little more help in sharing things, all patrons can now download the shader to use or learn from it! …

Adventures in Procedural Generation

Hi there! Saishy here again, today I will be talking about our work on procedural generation for TinyAttack. If you played the prototype available for patrons you might have noticed the map is always the same, initially I decided that maps would be hand-made as to allow them to be aesthetic pleasing and interesting. While …

First Weekend Post – Tools used for tiles

Hello and welcome to our first Weekend Post! In those posts I will try to talk about anything related to game development, of course those will probably be our own experiences and I hope this will be interesting for you. Today’s post is about how we make our tileset, mostly about the tools and workflow …