TinyAttack Dev Video 04

So today’s video is a funny thing that happened when the game decided to mix all kinds of different bugs.

For some reason not yet found, the skeletons are not playing some of the animations, like the charging and stunned. Also more enemy shaking because of target issues on the AI, and finally the infinite stun on wall slam plus no angle calculation for that.

And now a stupid story, I spent the whole morning/afternoon looking into a bug in the movement and actually found something that I would have never found otherwise, because the skeleton wasn’t charging as far as it could.
Even after fixing it would not work, then I found out that I had given the skeleton the goblin’s attack… oops?

Thanks everyone for keeping up with me!

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