Our second iteration is not much farther than the last one, but you can see the enemies are scattering just a little more instead of becoming one glitching legion unit.
At this point I tried lowering a little the rate of position update of their target and that made the monsters sometimes stop chasing, but that is easy to fix.
The problems now are:
– The enemies start shaking/turning when they reach their desired points, I have absolutely no clue why that happens.
– The enemies are not attacking even tho they are in range, if the player moves even closer it seems they start attacking but the script do say they are in attack range.
Thanks everyone for reading my share of troubles for today, I hope I can keep you all updated on all our work <3