– Gunslinger base damage and damage per level reduced from 30 to 20 and from 3 to 2.5
– Gunslinger max health bonus per level has been reduced from 7 to 5.
– Gunslinger initial shoot damage increased.
– Gunslinger damage increase per shoot has been reduced from 10% to 5%.
– Gunslinger bombs now initially do 50% damage, and 100% bonus damage per shoot.
– Gunslinger Bullet Dive cooldown has been increased.
– Gunslinger Bomb cooldown has been increased.
– Gunslinger time for bullets recharge has been increased.
– Knight base damage has been increased from 20 to 25.
– Knight health regen has been reduced from 0.7 to 0.3.
– Knight Shield Charge cooldown has been increased.
– Knight will now play the Dying animation when killed.
– The Knight’s Shield will stop floating if you die while blocking.
– Enemies will not damage the player anymore after dying.
– TeruTeru Bozu will stop flicking the bombs away.
– Items are now easier to pickup.
– Items will now show their name and short desc when picked up.
– Fixed bugs with Claiomh Solais.
– Items are now internally stored as ScriptableObjects.
– Added special effects when killing the Whale boss.
– After killing the whale boss or dying, pressing X or A will close the game.