TinyAttack 0.1.0 changelogs


– Gunslinger base damage and damage per level reduced from 30 to 20 and from 3 to 2.5

– Gunslinger max health bonus per level has been reduced from 7 to 5.

– Gunslinger initial shoot damage increased.

– Gunslinger damage increase per shoot has been reduced from 10% to 5%.

– Gunslinger bombs now initially do 50% damage, and 100% bonus damage per shoot.

– Gunslinger Bullet Dive cooldown has been increased.

– Gunslinger Bomb cooldown has been increased.

– Gunslinger time for bullets recharge has been increased.

– Knight base damage has been increased from 20 to 25.

– Knight health regen has been reduced from 0.7 to 0.3.

– Knight Shield Charge cooldown has been increased.

– Knight will now play the Dying animation when killed.

– The Knight’s Shield will stop floating if you die while blocking.

– Enemies will not damage the player anymore after dying.

– TeruTeru Bozu will stop flicking the bombs away.

– Items are now easier to pickup.

– Items will now show their name and short desc when picked up.

– Fixed bugs with Claiomh Solais.

– Items are now internally stored as ScriptableObjects.

– Added special effects when killing the Whale boss.

– After killing the whale boss or dying, pressing X or A will close the game.

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