Hi everyone, I’ve been meddling in some non-showable stuff so sorry for the lack of logs.
Just background stuff, some optimization, some AI fixes, fixed a spawn problem…
Another huge thing for me but that can’t really be show is that I changed how enemy spawning choosing is handled, and how that information is stored. It’s much easier for me now to handle enemy spawn information and link them to a specific map.
Today’s gif is another small thing, but that one can be demonstrated! Now skills have an option that allows their cooldown to only trigger when you finish casting them, instead of when you press the key.
You can check that the charge skill will remain blacked out in the skill bar until the Knight’s actually finishes charging!
Thanks everyone for reading, love you all 💙