What does a boss truly need? Of course, a healthbar with rad effects!
While I’m looking into some issues as to why not all the hits are registering on it’s healthbar (you can notice the first hit does not lower it’s bar) the health itself is being properly registered, so no worries about losing your damage.
I have to say, I really hate working with Unity3D’s UI system, it was a pain to make it have that effect while making it scale for any given resolution.
I end this post while praying I may one day find someone specialized in Unity3D’s UI to hire…